The core consumable powerups are screen-clearing bombs and a special clock that freezes time, and eventually you’ll also unlock automated turrets and Gradius-style machine gun spheres that float around your characters. Many of them even have special abilities that change up the game a little, like multipliers for gold and health. The Switch version includes a single Joycon mode, and while it technically works, I preferred the extra control offered by having two sticks.Įach character has different shot speed, damage output, and movement speed statistics, and they get more powerful as you grind them towards the level cap. The core gameplay is vintage, responsive, twin analog stick shooting. Once you unlock a stage you can start the story mode from that point, and also replay it to your heart’s content, and to earn more gold. Story mode requires grinding for gold to upgrade characters, and you can also buy a limited number of extra lives and power ups at the start of each stage. Sure, it’s all trope-heavy stuff, and you’ll probably just skip these scenes after seeing them once, but I thought the story was fun. While the narrative content is only shown in short text blurbs at the beginning of each stage that don’t waste your time, you’ll still get doses of time travel, experiments gone wrong, and bad guys joining forces with good guys for the sake of saving the planet. The story mode is the main attraction, and the story has a lot of fun with the tired video game premise of a post-apocalyptic zombie scenario.
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